![]() If an enemy that begins in the room drops a nickel, dime, or penny variant, it will drop the same coin if you leave and re-enter the room. Coin drops from enemies are generated when a room is first generated.Remote Detonator would help, but it could end up in self-damage as the explosion would have to be extremely quick. ![]() Sticky Nickels are able to spawn as a result of killing enemies, effectively making them impossible to collect (aside from having an accompanying explosion to break it free after spawning, and being mindful enough to collect it in time), as it would have already disappeared by the time a bomb detonated to pick it up.This is because taking one devil deal item will not despawn the other items, but only one item can be taken from an Angel room. Because Tainted Keeper has to pay for all items, taking devil deals is often more powerful than taking Angel items.Boss Rush items must still be paid for, and doing so will start the event.Coins dropped by bosses stay on the floor longer before disappearing.Most degraded bosses drop 3 coins, exceptions such as The Cage and Monstro II have regular boss coin drops.Gurglings), each of them drops fewer coins. If the boss comprises multiple enemies (e.g.Champion enemies and Mini-Bosses drop 2 coins on death.Spawned enemies will stop dropping coins after fights go on long enough such as with Boss Rush.spawned by another enemy or spawned on later waves in Challenge Rooms) don't have a guaranteed coin drop. Enemies spawned after entering the room (i.e.This also applies to drops generated from Angel Statues while holding Filigree Feather.Plot-related items, including The Polaroid, The Negative, Key Piece 1, Key Piece 2, Knife Piece 1, Knife Piece 2, and Dad's Note.Items spawned by other items, such as through Eden's Soul or XVII - The Stars? card.The Small Rock if dropped from a tinted rock.Some items do not need to be paid for.Due to this, it can be wise to skip Treasure Rooms for a Planetarium, as shops will typically make up for the loss in items.These improved shops do not appear in Greed Mode.The worse variant has only one random sale terminal, one Shopkeeper, some Poop, and a Fly. This shop can rarely be replaced by a better (or worse) variant: The better variant has 2-6 more shopkeepers, Urns scattered about, two Lucky Pennies, and one more random item/pickup for sale.The other four terminals in the shop can be keys, bombs, cards, pills, trinkets (which will be sold for 5 cents), or more Shop/Treasure Room items. At max level, they have eight items/pickups for sale, of which there will always be at least one Shop item, one Boss Room item, and two Treasure Room items. ![]() They do not require a Key, spawn with two Shopkeepers, and have a vastly increased stock available.
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